Activity
A task that must be completed as part of a project.
Use when
Use when breaking a project into smaller steps.
Key method
Name each activity clearly, often with a letter such as A or B.
Example
Book transport is one activity in a school trip plan.
Duration
The time an activity is expected to take.
Use when
Use when scheduling or finding project length.
Key method
Record durations in consistent units such as hours or days.
Example
Printing posters may take 2 days.
Dependency
A rule showing that one activity must happen before another.
Use when
Use when activities cannot all start at the same time.
Key method
List immediate predecessors before drawing a network.
Example
Tickets must be designed before they can be printed.
Activity-on-node diagram
A network diagram where each node is an activity.
Use when
Use to show project order, dependencies and timing.
Key method
Draw arrows from prerequisite activities to later activities.
Example
A -> C means A must finish before C starts.
Earliest start
The earliest time an activity can begin.
Use when
Use during the forward pass of critical path analysis.
Key method
Earliest start is the largest earliest finish of its predecessors.
Example
If predecessors finish at 4 and 7, earliest start is 7.
Earliest finish
The earliest time an activity can be completed.
Use when
Use to find the minimum project duration.
Key method
Earliest finish = earliest start + duration.
Example
Start 7, duration 3 gives finish 10.
Latest start
The latest time an activity can start without delaying the project.
Use when
Use during the backward pass.
Key method
Latest start = latest finish - duration.
Example
Latest finish 12, duration 5 gives latest start 7.
Latest finish
The latest time an activity can finish without delaying the project.
Use when
Use to calculate float and identify critical activities.
Key method
Work backwards from the final project time.
Example
If the next activity must start by 9, the latest finish is 9.
Float
How long an activity can be delayed without delaying the project.
Use when
Use to decide which tasks have spare time.
Key method
Float = latest start - earliest start.
Example
Latest start 8 and earliest start 5 gives float 3.
Critical activity
An activity with zero float.
Use when
Use when identifying tasks that control the project duration.
Key method
Critical activities have earliest start equal to latest start.
Example
A delay to a critical activity delays the project.
Critical path
The chain of critical activities from start to finish.
Use when
Use to find the minimum project time.
Key method
Follow activities with zero float through the network.
Example
A-C-F may be the critical path for a community event.
PERT estimate
A weighted estimate using optimistic, likely and pessimistic times.
Use when
Use when task duration is uncertain.
Key method
Expected time = (optimistic + 4 x likely + pessimistic) / 6.
Example
(2 + 4 x 3 + 8) / 6 = 3.67 days.
Gantt chart
A timeline chart showing when activities happen.
Use when
Use to communicate schedules clearly.
Key method
Draw bars against a time scale for each activity.
Example
A bar from day 3 to day 6 shows a 3-day activity.
Expected value
A long-run average value using probabilities and outcomes.
Use when
Use to compare uncertain options.
Key method
Expected value = sum of probability x value.
Example
0.2 x 100 + 0.8 x 10 = 28.
Risk
The chance and impact of an uncertain event.
Use when
Use when a decision could have different outcomes.
Key method
Consider likelihood, impact and possible control measures.
Example
Bad weather is a risk for an outdoor school event.
Cost-benefit decision
A comparison of costs, benefits, risks and practical constraints.
Use when
Use when choosing between realistic options.
Key method
Compare values, explain assumptions and justify the decision.
Example
A cheaper option may not be best if delay risk is high.